For the final post in this series on MERCS, I’ll briefly go over the game system itself. I won’t be going into too much detail, but by then end of this post you should have a good idea of how exactly a game of MERCS actually plays. Each turn is carried out on a per-model initiative order. Each model, on both sides, roll a d10 at the beginning of every turn to determine each model’s initiative for that turn. Then, from the highest Initiate to the lowest, each model gets a single action. This random initiative really shakes the game […]
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